How To Install Doctor Who Client Mod 4,7/5 1981 votes
- Doctor Who Client Mod Minecraft
Steam Workshop: Garry's Mod. Whovians Unite! Tired of looking for Doctor Who Mods? Well here is a little collection that I put together that includes multiple Doctor Who Mods created by Whovians all over. So Allosny into this Fan. The Dalek Mod is a mod for MInecraft which brings to world of Doctor Who into your game. Whilst using the mod you can travel the universe using the fully functional Tardis, explore a vast array of planets, battle the Cybermen and Daleks. Jul 11, 2019 Our servers are praised for our custom suite of plugins which brings the player an all new way to experience the game of Minecraft. The Mod Division is a section of the iKingsSGC that develops modifications for Minecraft such as the Doctor Who Client Mod and Stargate Chevron 7.
Simple_version_(for_experienced_users)
- Extract the mod
- Copy the extracted files to the minecraft.jar file
- Delete the folder named META-INF.
Full_version_(for_beginners)
Downloading ModsMinecraft Mods may be downloaded from a number of differentwebsites. One of the most reliable sources is the Minecraft Forums,which has a dedicated Mods section. Each Mod Thread will provide adownload link for the respective mod, as well as installationinstructions and general advice.
Some Minecraft Mods require a Mod named ModLoader inorder to work correctly. ModLoader helps to prevent different Modsfrom conflicting with one another, and is often necessary for otherMods to be installed. See the related links below for a link to therelevant forum thread.
Installing Mods (Windows)
To begin, you will need an archive utility application, such asWinZip, WinRAR, 7-Zip, or something similar. You may already have asuitable application. If not, the download link to WinRAR can befound under 'Sources and related links' below this answer.
To install Mods in Minecraft, you will need to locate yourMinecraft application data.
- Go to the start menu, and type into the search bar.
- A folder named 'Roaming' should appear as a search option.Click on this option to open the folder in a new window.
- In the new window, there should be a folder named '.minecraft'.Open this folder.
- Your Minecraft application data is located within your.minecraft folder.
You may pin the Roaming folder to Windows Explorer in thetask bar for ease of future access.
Before installing any mods, be sure to back-up your Minecraftsave files. Installing mods can potentially corrupt your saves, soyou should always have copies of your save files stored on yourcomputer. To back-up your files, simply copy your savesfolder and paste it into a clearly labeled folder. To restore thesesaves, simply copy the previous saves folder back into your.minecraft folder.
What you're going to do is to copy all the mod files into theminecraft.jar file. To do that you first need to extract the modyou downloaded. This can be done with WinRAR. Go to your downloadsfolder, right click the mod and extract it to somewhere youremember (I have a folder on My Documents named 'Minecraft mods'where I have all mods and texture packs). And now you need to findthe minecraft.jar file. This file is located in the bin folder in.minecraft.
On Windows 7, Windows Vista and Windows XP, click the littleicon in the bottom left corner, type in 'Run' on the search bar andtype in. Now a window will open. Open 'Roaming', '.minecraft' andthen 'bin'. You migtht come directly to the Roaming folder. If youdo you can just go directly to the .minecraft folder and thenbin.
On Mac it's very simple. Just go to this location:/Users/~Library/Application Support/minecraft/bin/minecraft.jarwhere ~ is your username.

I recommend that you make a back-up of the minecraft.jar file,since we are going to edit it. If the mod is fake, you might needto delete the whole file. Copy minecraft.jar to a location that youremember (maybe in the same folder as the mods you extracted?).
Now open the minecraft.jar file with WinRAR, and you'll have alist of many files. Copy all the files that you extracted and pastethem into this list, and select 'Add and replace files'. Once youhave done this, delete the folder named META-INF.
And now you're done! Close all the windows, open Minecraft andenjoy your mod =)
Installing Mods (Mac OS X)
To begin, you will need an archive utility application. On MacOS X, a free application named 'The Unarchiver' is suitable, andmay be downloaded for free from the Mac App Store.
To install Mods in Minecraft, you will need to locate yourMinecraft application data. To do so, follow these steps:
- Open a new window in Finder.
- Go to the menu bar at the top of the screen and click'Go'.
- Select the option 'Go to Folder..'
- Enter the text /Users/~Library/Application Support/minecraft,and click 'Go'.
- Your Minecraft application data is in the minecraftfolder.
For ease of access in future, you may place your Library folderin the side menu of the Finder window (alongside Documents,Applications, Downloads, etc).
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Doctor Who Client Mod Minecraft
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Summary:
This mod adds the ability to own flyable TARDISes with interiors which use the same principle as Dimensional Doors to allow for multiple TARDISes with an interior that's bigger than the exterior.
The mod operates under a No GUI philosophy, so pretty much all of the controls are operated simply with right clicks and sneak right clicks (which require an empty hand).
Getting Started:
To own a TARDIS, the first thing you need is a Kontron crystal, which is used to craft a TARDIS key. Kontron crystals can be found in dungeon chests with a decent frequency or manufactured by somebody who owns a TARDIS or a powered TARDIS laboratory.
Once you have crafted your TARDIS key, simply right click with it and a TARDIS will materialize around you (might want to get out of the way). At this point, all that's left is to right click the door to enter your TARDIS.
The next bit of advice is to take your first Sonic Screwdriver from the console (more can be produced from Artron Energy via a button on the console).
Expansion
One of the fun things about this mod is the ability to extend your TARDIS with new rooms, which you can do using your screwdriver.
Start by sticking your screwdriver in the port at the back of the console, selecting a room using the two screens and pulling your screwdriver out.
Sneak right click with your screwdriver (while not looking at anything) until the screwdriver is in Schematic mode.
Right click the center block of a doorway to open the doorway into the new room.
Rooms can be dismantled by screwdrivering the control panel somewhere in the floor of the room while the screwdriver is in dismantle mode.
WARNING: Dismantling a room will result in everything inside it being destroyed! Changing console rooms may result in things in the console room getting replaced and destroyed in the process.
New Feature
All of the white blocks in the TARDIS have been made colorable; the Console Room has been recreated entirely out of white blocks now (although more Console Room designs are to come).
The Lab
The lab allows you to manufacture things like Chronosteel and Kontron Crystals. Like everything else in this mod, it has no GUI, so requires chests/hoppers or pipes to interact with:
Simply put the right recipe in to the top of the lab and the output will be produced at the bottom. All recipes consume Artron Energy from the TARDIS they are in and some require the TARDIS to be in flight to imbue items with the energies of the vortex.
The recipes can be found at http://imgur.com/a/4B7cv
Roundels
Getting power and items from one part of the TARDIS to another can mean running a lot of cables, so to get around this, you can simply take the cover off a roundel and use the TARDIS's internal wiring and piping to transport stuff from one part of the TARDIS to another.
Simply screwdriver a roundel in Reconfigure mode to pop the top off.
Place a TARDIS Cable Interface onto it.
Run cables to/from it.
There is also a Nanogene Capsule which can be applied to an open roundel to provide healing to those nearby at the cost of Artron Energy and a Mass-Energy Interface which allows you to run ME Systems through the TARDIS's internal cabling.
Recently Added:
There's now an Essentia cable interface which allows you to pipe Thaumcraft essentia through your TARDIS's internal cabling. The cable interfaces have 3 modes which can be configured using your Sonic Screwdriver:
Transfer suction - the strongest suction being applied to any linked essentia cable interface is the suction this cable interface exhibits.
Suck hard - An untyped suction of 48 is exhibited (good for emptying jars,etc).
Suck soft - An untyped suction of 16 is exhibited (good for filling jars, etc).
Landing pads can also have cable interfaces applied to them to allow the TARDIS that is landed on them to interface with the outside world.
Artron Batteries
Artron batteries provide an alternative way to power some of your devices such as Labs and Nanogenes. Whilst an empty Artron Battery will not generate any Artron Energy, all it takes is being placed in an Artron rich environment to begin generating some Artron Energy.

Once you have an Artron Battery which is generating power, all you need to do is dismantle it to pick it up whilst maintaining the stored charge.
Simply placing it next to a Lab or device which requires Artron Energy is enough to transfer power to that device. Due to the high demands of Labs, however, it isn't recommended to have a low tier battery powering them, nor is it recommended to have the lab do lots of recipes at once.
One trick is to keep your Artron Battery inside your TARDIS and have it power a lab, preventing the lab from draining Artron Energy from your TARDIS's core, whilst still allowing the lab to function.
The Batteries have 3 modes, which correspond to Landed, Uncoordinated Flight and Coordinated Flight, which allows you to produce all kinds of recipes in the lab without requiring you to actually fly anywhere.
Flight
(Slightly old) TARDIS navigation manual: http://tardismod.com
Navigating is something which you get a feel for over time. The simplest way it can be described is the wheels on the x and z sides control the magnitude of 2 of the levers on that side; putting the wheels high will make those levers take you to astronomical distances. The other 3 levers are used to fine tune your landing position with each lever tuning a little finer than the last. For the Y Controls, the fine tuning levers are all that's available given the smaller range of Y values.
There is a coordinate guesser on the X side of the console and right clicking the time rotor will provide the same functionality for convenience. However, the coordinate guesser is slightly inaccurate and may report positions a little bit away from where you will actually land, but as your TARDIS levels up, the accuracy will improve.
Once you take off, energy will be expended to increase your speed up to its maximum (which is dictated by the speed lever). You will travel at this speed until you either reach your destination or land mid-flight.
When a button turns blue during flight, it means that you must correct this control or risk an explosion and damage to your TARDIS. Activating all the buttons also increases your TARDIS's level which unlocks new abilities and system upgrades. At higher speeds, the buttons can be much harder to press. Once you get above a certain TARDIS level, you will gain access to the Stabilizers which remove the need to press these buttons.
There is also a lever which toggles uncoordinated flight mode, during which you won't move but will slowly gain experience by activating the buttons. Also, this gives you the ability to change your destination using the navigation controls without losing speed.
Having the Land-Ground Control activated at all times is usually a good plan as it will make sure you land on the ground rather than in the air.
If the door is obstructed, the best bet is to try to rotate your TARDIS by turning the rotation wheel and taking off again without changing your destination.
There is WAILA support for the console, which makes life a lot easier.
Requirements
Darkcore: http://www.curse.com/mc-mods/minecraft/230156-darkcore
Should no longer require CoFHCore
If you want to put this in a modpack, as long as you're not making money from it, go ahead.
Download free red garland groovy rar extractor. If you could send me a PM before, though, that'd be great
Dev builds can be found on my jenkins: http://tardismod.com:8080/job/TardisMod/
This is obviously heavily inspired by the BBC show Doctor Who, to which I own no rights. Also inspired heavily by Fallout Who Vegas. All sound effects are used under fair use.